![]() ![]() It also won't turn on/off power on the aux reactor, and some ships (like the Roland) desperately need that human touch for power management. It'll limit the overall power usage, but I find that it won't tweak individual power conduits. It's useful, but I find its power priorities to be somewhat awkward. If you opt to use the Scibot in a scientist role, I suggest setting vocal/comms up to max in the priorities so you know what the bot is doing.Įngbot is. The Scibot I found to either be too liberal with programs (firing off three viruses at a single small security drone), or doing nothing at all when it's important (not using a shield booster when your shields are down and half your hull vanished in the last second). A human player can also trim engineering power down better than the bot in most cases, or use wisely use coolant. ![]() Science in its current form doesn't require a dedicated person on hand watching the screen 100% of the time, but if there is no scientist, it's very noticeable since they can quickly turn around a bad situation. The second player can essentially be a dual engineer/scientist role. Plus if you want to try to run, the Pibot won't disengage & point toward the new sector until all enemies are dead. The Pilot bot is competent enough in that it will evade fire, line up shots for your weapon, and can point toward the next waypoint, but it doesn't collect loot and it sometimes can get caught on the environment. If you nor your brother have any preference in what role to play, this is what I would suggest: Destroyer and the Intrepid, what do you all think? Are there any better ways to control the ship than this? Would be very interested to hear your thoughts.Īnother question would be what Ship would you all regard as the easiest to manage? I know the Stargazer is the smallest, yet it seems so needlessly complex haha, my thoughts so far are between the W.D. We would have an AI Scientist operating the scanners and general ship maintenance, and then an engineer as a kind of Ship Security officer. My thinking so far is for the other role to be Weapons Specialist so they have access to the main gun, but can also try and look after engineering, whilst the captain pilots and tries to keep an eye on Science. I'm hoping to start a crew with just me (19 years of age) and my little bro (13 years of age) and was wondering what your experiences were with only having two human crew members? Obviously one of us will have to be Captain, but what is the most ideal role for the other to have in relation to what roles can AI best handle? They forget how much fun it is when you barely scrape by in fights in the early game.Stumbled across this game last night and, well, didn't get all that much sleep last night after trying to learn every aspect as fast as possible. I think people lose sight that this is a game and just focus on trying to get the best equipment possible for the sake of having it. I think you will find that your favorite episodes are those where there is a great deal of tension. Sure you can go for the best weapon out there that destroys everything in a couple of hits, or you can upgrade the shields so much that your hull never takes damage, but should you? Is it still fun when there is no risk? Think back to your favorite star trek episodes (or other spaceship sci fi) and analyze why they are your favorites. Everyone just always upgrades everything and that's not necessarily the best thing to do in terms of enjoyment. The issue is just one of play style and mentality in a human crew. The ability to replace one of them is nice (though engbot can actually be pretty decent if you're willing to take the time to program him). The AI Bots, while better than they used to be, are still pretty awful (looking at you, PiBot) and require a great deal of tweaking to get them to a point where they work somewhat well. I like that it is an option to upgrade to these things for the sake of single player with Bots. It's not really a game design issue in my opinion.
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